This adjustment under the metal from the door. RGB stands for a code.

100 Doors Walkthrough for Android

R red means 1 bar, G green two bars and B blue three bars. Now press the bar according to the colors. Here is the solution:. Another puzzle: The question mark? Now click in the correct order. So the solution is: Privacy Policy Contact Imprint. Touchportal App More Posts Serie. Solution of Level 11 Doors. Solution of Level 14 Doors.

Solution of Level 16 Doors. Solution of Level 17 Doors. Solution of Level 18 Doors. Next Article in this serie. More articles. This comment form is under antispam protection. Notify of. I allow to use my email address and send notification about new comments and replies you can unsubscribe at any time. July Tap the diamond, A and card. Tap the spade, K and card. Enter the correct 8-digit code.


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Tap the keypad and enter the correct 5-digit code. Tap each clock to see how many taps it takes for a full revolution. Slide your finger along the arrow on the floor, from right-to-left, to collect the tile. Use the tile on the first square above the door to reveal part of a code. For the squares, count the number of them in the room on the wall. For the triangles, count the number of them in the room don't forget the ones on the floor! Tap the keypad and enter the 4-digit code from the clues above the door. Turn your device upside down to reveal a knife.

Collect the knife and use it on both the knot on the torch and on the curtain. Slide the torch up to burn the wood and reveal a clue. Now slide the curtain to the right to reveal another clue. Using all the number and symbols given, tap the keypad and enter the correct 6-digit code. The symbols on the curtain directly correspond to the numbers on the door.

Above the doors it shows you which symbol values to use and what to multiply them with. Go in order from right-to-left to get the code. Find the four shapes hiding on the screen and drag them over the doors for a better look. Star shape in the lower right of the doors. Hourglass shape in the upper left of the doors.

Mountain shape above the rightmost light. L-shape halfway down the floor below the square. Using the shapes on the left as a clue, put the four new shapes in order on the right. The order is based on the number of sides the shape has. This level is a test of speed, so you may have to grab someone with nimble fingers. There are several red herrings in the level, so beware! Shake your device to break away part of the door. Shake your device to get the light to fall and reveal the stone.

Now tilt your device to the left to reveal the sled. Drag the kilogram weight, dumbbell and sled on the left scale. Now drag the tool bag, stone, kettlebell and basket on the right scale. Top-to-bottom shape rotation planet position natural satellites Solution: There are several solutions to this puzzle. Using the clue on the floor, tap each circle in a correct order.

It doesn't matter which circle you start with. A solution: Despite appearances, this level is not a memory game, but a puzzle of a pattern. Tap two squares, which will display the same symbol, to make them disappear. Using the clue above the doors, make note of the key's 4 positions. Tap the keypad and enter the 8-digit code you get from the key clue. Tilt your device upside down to get the ladder out of the hole. Drag the ladder to the side. Holding your device upside down, shake it to get a key to fall out. Now that it reads 9, tap all nine electric boxes order doesn't matter.

Tap each of the four columns to match the levels of the four buildings on the doors. Examine the numbers on the door, noticing the tools on the floor as clues. Tap the keypad and enter the correct 5-digit number. All the tools refer to angles. On the doors, the same number appears on the downward diagonal. Examine the structure of the checkerboard and how each square is numbered. Now using the grid system given, find the value of each of the squares listed above the board. From the numbers on the board, each square is numbered from left-to-right, bottom-to-top.

In this level, there are three black overlays you can drag over the green grid. Given the arrow clues above the grid, first drag the overlay to the left. Tap the open squares from left-to-right. Now drag the overlay above and tap the open squares from top-to-bottom. Finally, drag the overlay from the right and tap the squares from right-to-left. After the doors open, tap the elevator to head up. As it says above the doors, the three grids give you the numbers of the code. Left grid: Middle grid: Right grid: The door lets you know to ignore the presence of jokers. On the doors you are given a set of four clues to get the numbers for the code.

The first set gives you 1 and the last gives you 4. The number comes from the number of circles in the clue. Once the doors have opened, tap the elevator to head up. The safe can be rotated by 30 degrees with the 'left' and 'right' arrow keys. The code comes from counting the number of the shapes given above the door. Collect the rope and use it on the loop on the left. Drag the rope right to reveal a cart. Now collect the hammer out of the cart and use it on the statue to reveal a button.

Tap through the keys to see which bulb they match up with based on when they light up. Second white key from the left. Rightmost white key. Second black key from the right. Second black key from the left. White key just right of the middle. Black key just left of the middle one. Tap the doors to open them. As indicated by the arrows on either side, drag the cables down to reveal the elevator. Collect the three bulbs on the floor.

As indicated on the doors, the order of the numbers is top-to-bottom. Tap the keypad and enter the correct 6-digit code. Put the objects from left-to-right that spells 'door'.

Doors - Walkthrough, Tips, Review

Notice that each of the symbols on the doors is symmetrical vertically. Split each symbol in half, paying attention to the left side for the code. Do this for each of the four sets of patterns. Tap the keypad and enter the 8-digit code from the ceiling. We have a list of seven numbers over the door. We have three columns of numbers, with some gaps figured by "? Note that there are exactly seven gaps. Tap the keypad and enter the 8-digit code formed with these numbers: Take the crowbar against the wall and the screwdriver lying below it.

Use the crowbar on the panel on the right to pry it open. Then use the screwdriver to pry a keycard out of the box. Tap the keypad and enter the keycard. Here we have, over the door, the word "code" followed by a list of four numbers. On the door, there's a wheel with two double-arrows, one green, one red. On the left is a button over which is written "calculate". The wheel is surrounded with 16 numbers, four of which are masked with a "? We can deduce that the missing number is: Tap the clockwise arrow 3 times. The upper left bar recedes.

Tap the counterclockwise arrow 7 times. The upper right bar recedes. Tap the clockwise arrow 6 times.

100 Doors 2 Beta Niveau 11 - 100 Doors 2 Beta Level 11 Walkthrough - vulacacaha.ml

The middle left bar recedes. Tap the counterclockwise arrow 9 times. The middle right bar recedes. Tap the clockwise arrow 12 times. The lower left bar recedes. Tap the counterclockwise arrow 6 times. The lower right bar recedes. The door is covered with 0s and 1s. If you look carefully, you'll see that the 1s form digits. Tap the keypad and enter the 4 digits: On the top left, Thomas Edison On the top right, Mikhail Lomonosov I didn't know of him On the bottom left, Nikola Tesla On the bottom right, Albert Einstein The point here is to perform the operations indicated by the symbols to the approximate ages of death of the corresponding personalities.

Edison 84, Lomonosov 54, Tesla 87, Einstein Drag the empty vase to the right to reveal a button. Now notice the dots above the doors and the connection to the circles. Tap the circles following the pattern left-to-right. Make note of the arrows around the doors they point right and down. Now tap each of the metal bars and count how many different positions exists for each row. Tap the keypad and enter the positions numbers from top-to-bottom. This level requires using more than one finger at a time. Drag each of the pieces into the correct position to recreate the room.

Tap the green arrows to open the doors. Make note of the shapes and numbers on the doors. Tap the two triangles once. Now tap the two squares twice. Tap the right-pointing blue triangle three times. Finally, tap the left-pointing red triangle four times.


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  7. Collect the shoes, then with them highlighted, drag down on the welcome mat three times. Tap the knocker three times as it says above the doors. Make note of the numbers around the sides and the plus signs by them. Make note of the pattern on the floor. Using the length of the dark panels as a clue, replicate the pattern on the lights above. The message says: As indicated on the floor, a ball can only be moved up from against a wall.

    You must rotate your device to orient it in a way that a wall is below a ball. Balls can be moved through walls on their way toward the hole. Once all the balls have made it into the hole, tap the elevator to head up. Collect the scraper to the right of the door. Use the scraper on the paper on the left wall by dragging downward and to the left. Now collect the scissors you reveal.

    With the scissors highlighted, drag upward along the tape over the doors.

    Make note of the images around the doors and the arrow on the floor. Tap the squares in order from smallest to largest animal. Make note of the 'map' on the floor. Tap the arrow on the floor to travel in the desired direction. Use the restart button in the upper right if you get lost. The point of the level is to tap the squares on either side of the doors to assemble a hookah. Use the disc on the top of the statue's javelin to receive keys. Now use the keys on the doors. Make note of the letters above the doors and their corresponding fractions in the corners.

    Given the angle by each fraction, find the correct numbers on the doors. Tap the keypad and enter the correct 8-digit number. Each fraction tells you what multiple you should be looking for on the door. The order of the letters above the doors gives you the order of the numbers. Make note of the numbers around the doors. Now turn on the projector at the bottom and make note of the numbers it displays. The numbers that match up with what's on the wall make up the code. Tap the keypad and enter the correct 8-digit code. Make note of the shapes above the doors. As in previous levels, count the number of corresponding shapes on the floor tiles.

    Tap the keypad and enter the code as indicated by the falling shapes.

    Solution of 100 Doors: Level 11 to 20

    Collect the flyswatter off the pig. Splatter the mosquitos in the correct areas of the wall to reveal three numbers. The areas are the middle on the left and the top and bottom on the right wall. The code is entered based on the order the mosquito lands on the areas. Use the screenshot below as visual reference.

    The screenshot above has the less obvious matches indicated for convenience. Make note of the images on either side of the doors. As indicated, turn the volume on your device all the way up, then turn it all the way down. Make note of the clues on the doors. Collect the red, green and blue ornaments off the ground. Following the pattern stringing up the tree, put the ornaments in their correct space. The ornaments follow a blue-green-red order from bottom-to-top. Blue on bottom. Green in the middle. Red on top.

    Make note of the colored tiles on the floor. Make note of the the letters on either side of the doors and the orientation of each. Now notice the letters above the doors and their order top-to-bottom. Collect the clippers off the floor. Use the clippers to cut the wires on either side of the board above the doors. Make note of the equations above the door. L means left, R means right.

    There are many possible solutions, so below is just one such one. Tap the lightning buttons as indicated above the door, using the wheel as a position reference. N is the upper right lightning. Make note of the symbols written on the floor. Notice how they match some of the symbols above the doors, but oriented differently.

    Lower right scroll, second down scroll on the left, top left scroll, hand. Close all open scrolls. Lower left scroll, third down scroll on the right, third down scroll on the left, hand. Make note of the graphs on either side of the doors and the equations above them. Tap the keypad and enter the numbers as indicated. Shake your phone to correctly arrange the numbered balls. As indicated above the doors, make note of the numbers divisible by 2, working your way down. Make note of the pattern of dots on the doors.

    Tilt your device left to get the right buttons to light up green. Tap the buttons as indicated on the top row. Make note of the green symbols above the doors. Collect a box from the right. Turn your device upside down so the weight moves. Place the box under the weight and flip your phone back to crush it. Collect a ball from the left. Following the same procedure as before, crush the ball under the weight. As indicated by the symbols, crush two more balls.

    Now crush a final box. Collect the hockey stick off the wall to the left. Tilt your device to the left to get a hockey puck to appear, stopping it in front of the net. Use the stick on the puck to make a number appear above the doors. Tap the keypad and enter the 4-digit code that appeared.

    Make note of the equations on either side of the doors. Using that info, solve the equation above the doors for a 5-digit code. If you can confirm this identity or point to a proof somewhere, I'd appreciate it! Tap the keypad and enter the code. Drag the red wire from the doors to connect the electric box and the top left connector. Drag the blue wire by the right light to connect the puddle and the elevator buttons. Make note of the sequence above the doors and any patterns that arise. From this info, solve for X and Z. Make note of the chessboard depicted on the floor and its inconsistencies.

    Make note of the sequence of symbols above the doors. You will need to tap the triangles and circle halves in the given order to open the doors. Right arrow lower right. Right white circle half. Left arrow. Right black circle half. Down arrow. Right arrow. Left black circle half. Up arrow. Put the numbers in order as indicated above the doors for the correct 6-digit code. After getting the six number of circles that appear, put them in order from smallest-to-largest.

    Make note of the symbols on the yellow boxes below. First, order the animals smallest-to-largest: If you overfill a box, you can tap its button to drop it a level. Make note of the symbols on the doors.

    Collect the clippers, pickax and paintbrush off the wall. Use the items on the bush in the order indicated on the doors. Drag one of the corks up to block the pipe above. While holding it there, use another finger to drag the other cork into the other pipe. This level contains a variant of the classic 'lights out' game. Tap the appropriate bulbs to get all the lights on. Am I the only one to have a problem with level 39? Well duh! Now I finally succeeded, right after I posted, but I have the same problem with the third button. Level 2 won't recognize when I rotate my phone! Samsung galaxy s4.

    The logic in level The trouble I had with level 39 was corrected in a recent update. Anyway, I don't know if it's a bug, but I've found a trick to solve level 45 more easily: Solution for level Take the crowbar against the wall and the knife lying below it. Then use the knife to pry a keycard out of the box. We can deduce that the missing number is 5 increments of 2. And I see you changed "knife" to "screwdriver" on my solution to level Level 74 Tap the clockwise arrow 3 times.

    I don't get level Nevermind, power of posting. I thought hearing two clicks meant I didn't have actually tapped the buttons simultaneously. I do not have a down-right arrow on level Email Address. Remember personal info? Some notes about leaving Comments: Please consider creating a Casual Gameplay account if you're a regular visitor here, as it will allow us to create an even better experience for you.

    Sign-up here! The invitation to play is here - the new Weekday Escape is out! Maymay doesn't want you to collect fruits or candies - it's fixing time. You are do-it-yourself guy now and the game gives you valuable know-how which You Left Me. Arceus — Last fall, I wrote about beautifully rendered, short point-n-click game accompanied by a suitably haunting soundtrack from Zephyo, I Woke Up Next to You Again. Since then she's published many others, most recently a game in a similar vein of The Butler. Arceus — White gloves, fine suit, cleanly shaven. There was always something suspiciously precise about your butler, lurking just beneath the surface.

    A feeling that there might be something of pure evil just beneath the veil of lies.